#pragma once
#include "D3dx9math.h"

class CameraBase
{
public:
	CameraBase();
	virtual ~CameraBase();
	
	void setCamera(D3DXVECTOR3 from,D3DXVECTOR3 to,D3DXVECTOR3 up);
protected:
	D3DXVECTOR3		mPos;
	D3DXVECTOR3		mLookAt;
	D3DXVECTOR3		mUp;

	D3DXMATRIX		mMatView;
	D3DXMATRIX		mMatProj;
};